We were exploring a lot of different planets, all from the canon of Star Wars. Early on in Episode VII, we were just doing blue-sky design prior to an actual outline and script. So on Sullust, we did a little bit of development because we weren’t sure if it was going to end up in Episode VII. : From what I understand, you had done visual exploration on Sullust prior to Battlefront. caught up with Chiang to talk specifically about the creation of Sullust, along with other aspects of bringing Star Wars worlds to next-gen consoles. Chiang advised on the game’s art direction, guiding developer DICE’s designs to be authentically Star Wars - especially important considering the game features the first real appearance of Sullust, a planet of molten rock, lava flows, and white smoke, only mentioned briefly in Return of the Jedi. In other words, he has helped shape the visual identity of Star Wars in the modern era like few others, and that includes the new Star Wars Battlefront video game.
Now Lucasfilm’s VP and executive creative director, he served as design director on both The Phantom Menace and Attack of the Clones, was the concept artist for Star Wars: The Force Awakens, and is currently the co-production designer on Rogue One. At this point, Doug Chiang is a Star Wars legend.